Magic and Minions // Magic and Minions (cont'd) is a Common Card from Adventures in the Forgotten Realms Minigames. Legal in no major formats. Prices shown are estimates based on US market data (Scryfall/TCGPlayer) converted to AUD. Check current eBay AU prices →
Magic and Minions // Magic and Minions (cont'd)
Card · Adventures in the Forgotten Realms Minigames · Common · Artist: Unknown
Card Kingdom prices are US market reference only. Not available for purchase through C3.
How this price works:
The AUD price is a Scryfall USD estimate converted at ~1.58 AUD/USD. It reflects recent US market sales (TCGPlayer mid) and is updated daily. It is a reference, not a guaranteed buy or sell price. Australian eBay prices may vary.
Check live eBay AU prices for Magic and Minions // Magic and Minions (cont'd) →
4 players | 2 packs | 45 minutes | d6
OBJECTIVE:
Use the cards in a booster to inspire your own one-shot adventure!
GET READY:
Pick one player to be the *Dungeon Master* (DM). The DM opens a booster and selects a hand of 6 non-land _Magic_ cards to inspire the adventure. They then open a second booster and deal 4 non-land _Magic_ cards to each of the three other players. These cards represent *actions*. Discard all remaining cards.
*Actions:* Card color represents the *type* of action, and mana value represents its *power*.
• White = Charisma (coercion, leadership, etc.)
• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)
• Black = Strength (melee attacks, climbing, moving large objects, etc.)
• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)
• Green = Wisdom (common sense, intuition, empathy, etc.)
• Colorless = Constitution (running, swimming, resisting disease, etc.)