MTG Commander ยท Archetype Match
Which MTG Commander Archetype Should You Build?
5 questions to match you with the right Commander strategy. Aggro, Combo, Control, Tokens or Voltron?
โฑ 2 minutesโ 5 questions๐ฏ 5 possible results
Question 1 of 5
How do you want to win Commander games?
โ๏ธHit fast and overwhelm with combat damage
Wide attacks, combat tricks, get there before they combo
๐Assemble a two or three card infinite combo
Infinite mana, infinite damage, infinite draw
๐Counter threats and win with card advantage
Say no until the table runs out of resources
๐พBuild an overwhelming army of token creatures
Swarm, anthems, overrun
โกStack equipment and auras on one unstoppable commander
21 commander damage is the goal
Question 2 of 5
Your ideal Commander game ends:
๐จBy turn 8 with everyone at zero from combat
Fast, decisive, no nonsense
๐ฏWhen you assemble the pieces and announce the loop
The table sees it coming but can't stop it
๐ดWhen everyone else has exhausted their resources
You have seven cards in hand. They have zero.
๐When you swing with 40 tokens and nobody can block them all
The army is unstoppable
๐ก๏ธWhen you swing with a 15/15 flying, trample, indestructible commander
One hit. Done.
Question 3 of 5
How do you feel about graveyard strategies?
๐ซNot my thing โ I like winning through direct action
Board presence is what matters
โป๏ธThe graveyard is a resource โ I use it as a second hand
Reanimation and recursion are part of the engine
๐ฎI pack graveyard hate in my deck
Surgical Extraction, Leyline, Tormod's Crypt
๐ฟI use it occasionally but it's not central
Maybe a few recursion pieces
๐ก๏ธI just want my commander to stay on the battlefield
Indestructible and hexproof are better than recursion
Question 4 of 5
What is your relationship with counterspells?
๐คI hate them โ just let me play my cards
Blue players are the worst
๐ตI run a few to protect my combo from disruption
Just enough to force through the win condition
โI run ten counterspells and I am not sorry
Every deck needs an answer. Mine is blue.
๐คทI don't run them. My strategy doesn't need them.
Redundancy beats counterplay
โ
One or two to protect my commander from removal
Autumn's Veil or Heroic Intervention is enough
Question 5 of 5
How much do you care about the social experience at the table?
๐คA lot โ I want fun games even if I don't win
Aggro is fair, interactive and social
๐ง Some โ but I mostly want to see if the engine works
The puzzle is the point
๐Not much โ I am here to win, not make friends
The politic happens before the game
๐Very much โ tokens are crowd-pleasing and visual
Everyone can see what you are doing. That is the fun.
๐ญI like the drama of swinging with a huge commander
The spectacle is part of it
1 / 5